Guided Geocaching

Game Design & Physical Prototyping

Guided Geocaching is an application for children on scavenger hunts. A device developed for this purpose enables them to carry out on interactive adventures.
Looking for geocaches is fun, but finding only a piece of paper to add your name to it is somewhat disenchanting. Navigating to your destination is an adventure itself, so why not treat it like one?

Design through Prototyping

We wanted to have a minimalistic compass guiding trough the game. Different wheels can be attached, related to the puzzle you have the players have to solve. So we came up with quick cardboard prototypes, to get a feeling of modularity and handling. Also, those first cut-outs helped us communicating the idea and ideating on it. So the journey of our prototype began, and concluded in one high-fidelity mock-up of the compass.

↳ First cardboard prototypes, to get a feeling of modularity and handling.
↳ Printing our third iteration of the Prototype


The player sees their figure in the centre of the display. The surroundings are displayed in a minimalistic but colourful style. the outer circle shows the compass which shows the player where the next quest area is located. After solving a quest the user is rewarded with a gem and further quest areas are unlocked.

↳ Navigation Demo
↳ Menu with Game score informations


The compass provides different rings according to the type of puzzle. In the span of one semester it was only possible to work on three different forms of puzzles: Translating Runes, a sound puzzle, and a picture puzzle. Each Ring unlocks a new way of interacting with the device to solve the riddles.

↳ Different types of Riddles


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